
The Fallout line of games also combine an open world with predesigned quests some of the games also have dynamic quests.
#ES DAGGERFALL PC MOVIE#
The Red Dead Redemption line of games seems much like the Grand Theft Auto games, only with more redemption, and in the Mythical Wild West, as opposed to Action Movie Modern, I suppose. The Assassin's Creed line of games seem much like the Grand Theft Auto series, save that instead of typical play being that of a Chaotic Evil criminal, typical play is that of a Chaotic Good or Chaotic Neutral assassin.
#ES DAGGERFALL PC SERIES#
I've heard a number of things about the Grand Theft Auto series it seems to combine pre-designed quests with dynamic quests and wandering (but not dynamic) NPCs. The NPCs are a lot more scripted, though, and it is an Action RPG, not a full-on RPG. Sort of a combination of Morrowind's predesigned quests and storylines with an enhanced version of Oblivion's combat and perks system.

I've played another fairly popular game called Skyrim it's really quite different. The game Oblivion is thought by many to be quite different, but the NPCs are more dynamic than almost any other game, which is congruent with Daggerfall. There's another game Morrowind that's fairly similar, only with a linear storyline and pre-designed quests. Well, there's this game Arena some people say it's like Daggerfall, only better.


Skip the first and third sets of lines to get the real info.
